Playstation 3 Concepts News

Sony Merges PlayStation Network Into Broader Online Services

The Tokyo-based tech giant continues to align its once-independent PlayStation platform with its other products and services

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Dev Diary: Skullgirls is a Feature-Rich PSN Fighter

Previously on the PlayStation Blog, I introduced you to Skullgirls’ story and characters and discussed its unique gameplay systems . Today, with the game racing towards completion, I’m here to shed a little more light on the game’s features. Even though Skullgirls is a downloadable game for PSN , we’ve got a feature set consistent with a full-priced fighter. Story Mode Arcade Mode Tutorials ...

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Digital downloads: Are boxed games about to disappear?

Are we reaching the tipping point at which the downloading of games begins to dominate the industry? And will it be more about old games than new ones? Some interesting events this week suggest we're close During a conference call to investors and analysts on Wednesday, Electronic Arts revealed some rather impressive – and telling – figures. Apparently, the company's revenue from digital games ...

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Move Over PSN and Xbox LIVE: Here Comes the Nintendo Network

Nintendo says it's finally going to get with the program and release an honest-to-goodness online gaming service, dubbed "Nintendo Network," that'll cover both the Wii U and 3DS. Hooray, I think.

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OPINION: Don't Worry About Nintendo

From a distance, Nintendo would appear to be in some serious trouble. After stumbling with the launch of the 3DS, being forced to prematurely cut the portable's price tag, fumbling the introduction of Wii U, not offering enough quality titles for much of 2011 and forecasting $838 million in losses ...

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First XCOM: Enemy Unknown screens, details

XCOM: Enemy Unknown is a "re-imagining" of the original 1994 strategy classic UFO: Enemy Unknown which spawned the XCOM franchise. According to GameInformer , Firaxis' project shares the same underlying concepts but the gameplay has been comprehensively modernised. "Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement, but from what I've seen I ...

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